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Thursday, November 12, 2009

Call of Duty: Modern Warfare 2

I was curious how they were going to handle the technical aspects of this game regarding copy protection.  In Modern Warfare 1 there was the ability to buy one game and load it onto multiple computers to play over a local network.  This time you are required to sign up with an online gaming forum called “Steam”.  The serial number that comes with your game is assigned to your account.  My understanding is that you can load the game on multiple computers and play it without the need of the physical DVD disc once loaded.  You can also play your game both online and as a single player campaign from any computer that has the game loaded, since you are required to log into your Steam account before the game launches.  The great thing about that is you always have access to your character and don’t have to worry about making sure you have your latest profile with you if for instance you play at home and when there is nothing going on at work.

Which means, you can’t load the game on multiple computers and play your friends if you only have one copy of the game.  Each Steam account requires a serial number and validation code for the media you purchased.  This certainly prevents people from buying one copy and handing it out to their friends for online play.  It is seamless and a very well executed integration between the game and online service.  The online lounge seems a lot like the Playstation3 multiplayer lounge for the first Modern Warfare….I like it.  It seems to match you automatically with the best server for your connection and player ranking.  You also have the option of inviting friends to your game or creating your own ‘server’.

I’ll write more about this game as I progress…..so far I really really like it, only wish it had a ‘take cover’ option like in the Rainbow Six Vegas games.  I like to hide behind walls and stuff.

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